radeonsi: Enable tiling for depth/stencil resources.
authorMichel Dänzer <michel.daenzer@amd.com>
Thu, 17 Jan 2013 15:31:58 +0000 (16:31 +0100)
committerMichel Dänzer <michel@daenzer.net>
Thu, 17 Jan 2013 15:57:20 +0000 (16:57 +0100)
commitc486e3ef342ea7bace4c124f905bfa154f47dacc
treeb2e2204df91f80ee66e50c753c12f556c8ed4dc8
parentc408f0c5c4b07eac4bc8759bb8e6ab20f527ded0
radeonsi: Enable tiling for depth/stencil resources.

Enabling it for all resources still seems to cause problems, but depth/stencil
buffers are always accessed with tiling by the DB block.

Also, stick to 1D tiling for now. Getting 2D tiling to work properly will
require substantial changes in libdrm_radeon and possibly the kernel as well.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/r600_texture.c