ilo: use ilo_shader_state exclusively in GPE
authorChia-I Wu <olvaffe@gmail.com>
Fri, 21 Jun 2013 06:29:08 +0000 (14:29 +0800)
committerChia-I Wu <olvaffe@gmail.com>
Tue, 25 Jun 2013 05:18:08 +0000 (13:18 +0800)
commitc4fa24ff0873b7b9a5c4dacbd2c130788e88ad35
treedf712d99544c04b27ea5115fc2ff8ffd289081fa
parent91cf6c1e92eab5e263f46ac38edc07d7bdbd10b3
ilo: use ilo_shader_state exclusively in GPE

This allows us to remove ilo_shader_internal.h from ilo_gpe_gen7.c.  The
unfinished code in 3DSTATE_DS, 3DSTATE_HS, and INTERFACE_DESCRIPTOR_DATA are
partly or entirely removed.
src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
src/gallium/drivers/ilo/ilo_gpe_gen6.c
src/gallium/drivers/ilo/ilo_gpe_gen6.h
src/gallium/drivers/ilo/ilo_gpe_gen7.c
src/gallium/drivers/ilo/ilo_gpe_gen7.h