softpipe: implement fragment shader variants
authorBrian Paul <brianp@vmware.com>
Thu, 21 Jul 2011 15:55:22 +0000 (09:55 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 21 Jul 2011 15:57:37 +0000 (09:57 -0600)
commitc534f11164bbecf25eb2b1e697f9511eceb0c86f
tree9514aec5d678796b6d8bd4bcb888c90e1107b91d
parent3dde6be908d827f4d6d54e0968ae83c2c4dfa87c
softpipe: implement fragment shader variants

We'll need shader variants to accomodate the new polygon stipple utility.
13 files changed:
src/gallium/drivers/softpipe/sp_context.h
src/gallium/drivers/softpipe/sp_fs.h
src/gallium/drivers/softpipe/sp_fs_exec.c
src/gallium/drivers/softpipe/sp_fs_sse.c
src/gallium/drivers/softpipe/sp_quad_blend.c
src/gallium/drivers/softpipe/sp_quad_depth_test.c
src/gallium/drivers/softpipe/sp_quad_fs.c
src/gallium/drivers/softpipe/sp_quad_pipe.c
src/gallium/drivers/softpipe/sp_setup.c
src/gallium/drivers/softpipe/sp_state.h
src/gallium/drivers/softpipe/sp_state_derived.c
src/gallium/drivers/softpipe/sp_state_sampler.c
src/gallium/drivers/softpipe/sp_state_shader.c