swr: add x86 lowering pass to fragment shader
authorGeorge Kyriazis <george.kyriazis@intel.com>
Wed, 28 Mar 2018 19:31:20 +0000 (14:31 -0500)
committerGeorge Kyriazis <george.kyriazis@intel.com>
Wed, 18 Apr 2018 15:51:38 +0000 (10:51 -0500)
commitc5d7b37fe7eb9c0b35b71a42f2bb5d408715108e
tree2ffb667aced207185a0129d3663dd2aa415acfe2
parent9161c40d147079a1c6b36b357000096b926898ad
swr: add x86 lowering pass to fragment shader

Needed because some FP paths (namely stipple) use gather intrinsics
that now need to be lowered to x86.

v2: fix typo in commit message
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
src/gallium/drivers/swr/swr_shader.cpp