g3dvl: Use immediates in shaders where possible.
authorYounes Manton <younes.m@gmail.com>
Sun, 8 Nov 2009 01:20:09 +0000 (20:20 -0500)
committerYounes Manton <younes.m@gmail.com>
Sun, 8 Nov 2009 01:20:09 +0000 (20:20 -0500)
commitc756cb8463711ec7ac098bebdfb1d2aa15f40e5c
treef3af1ce588c758dd10bee4ca83983bfa4f63e3c0
parente57f7b7b107c610fa2d7f149f3441c2b4a9600cb
g3dvl: Use immediates in shaders where possible.
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.h