glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 17 Aug 2016 09:10:56 +0000 (10:10 +0100)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 26 Aug 2016 22:03:15 +0000 (15:03 -0700)
commitc879dbc4e4184511cb3d831b66380c087216d850
tree300c42af04c05a55c853a65c0780ea5e5d49d192
parent8fb4af77897385b0245becaa60f88e005d7b2006
glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10

All the GLSL 4.x keywords were added to the list of reserved keywords
in GLSL ES 3.10.  As far as I can tell, these are the only ones that
were missed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/glsl_lexer.ll