glsl2: Fix typo in clamp() constant builtin using uint instead of int.
authorEric Anholt <eric@anholt.net>
Tue, 3 Aug 2010 00:49:01 +0000 (17:49 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 3 Aug 2010 00:50:20 +0000 (17:50 -0700)
commitc8babd5d9bba75c9f38f384f9cb3587e3543cc28
tree276a7c2dac5614bf3b54592a02fc21016f64f4ad
parent47f305a4fcd23f859d097c6cc25a739547462939
glsl2: Fix typo in clamp() constant builtin using uint instead of int.

I take back the bad things I've said about the signed/unsigned
comparison warning now.
src/glsl/ir_constant_expression.cpp