vc4: Mark our shaders as single-threaded.
authorEric Anholt <eric@anholt.net>
Wed, 29 Jul 2015 19:16:50 +0000 (12:16 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 30 Jul 2015 22:46:28 +0000 (15:46 -0700)
commitc93ffd661a46f0f6d20c9ec2e97d4d9393e28111
tree313964f0b12259281f1cabbca040ac953bc7ff6c
parentdf3005de189f5120bc06f6cba35ecaf5c4503229
vc4: Mark our shaders as single-threaded.

I had my understanding of this bit flipped.  We're using the full register
space, so we need to say so.
src/gallium/drivers/vc4/kernel/vc4_validate.c
src/gallium/drivers/vc4/vc4_draw.c