mesa: Leave aliasing of vertex and generic0 attribute to the dlist code.
authorMathias Fröhlich <mathias.froehlich@web.de>
Mon, 29 Apr 2019 05:23:58 +0000 (07:23 +0200)
committerMathias Fröhlich <mathias.froehlich@web.de>
Sat, 4 May 2019 05:40:35 +0000 (07:40 +0200)
commitc989661985dc67ed3ec31887e37e0ce455b5b381
tree35c4dc15fa8f3ef1394293e7cc258448b1d5d58b
parentc869387d8aa9c9c00a159a922dee4e66db49aa05
mesa: Leave aliasing of vertex and generic0 attribute to the dlist code.

Now that dlist compilation again knows if it is inside glBegin/glEnd,
we can leave the decision if aliasing should occur to the vertex attribute
setter functions instead of doing that at glArrayElement time.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
src/mesa/main/api_arrayelt.c