mesa: assign trb->Base.StencilBits in update_wrapper().
authorBrian Paul <brianp@vmware.com>
Tue, 19 May 2009 15:57:01 +0000 (09:57 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 19 May 2009 15:57:01 +0000 (09:57 -0600)
commitc99a60c40d4ece363d37a5af895124f08a645c6b
treed8a2d98519e84cdecebbf4f0a7a1b8d6aea674bd
parent7ce105d2e6885eeac73c59dc14c4cd59a89c1425
mesa: assign trb->Base.StencilBits in update_wrapper().

When we render to a depth/stencil texture there are stencil bits.
src/mesa/main/texrender.c