vk/pipeline: Be more sloppy about shader entrypoint names
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 22 Jul 2015 22:26:53 +0000 (15:26 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 22 Jul 2015 22:26:56 +0000 (15:26 -0700)
commitc9dc1f409817379c8ae9655cade54d0872aa86fe
tree0577a9a5c37074ebdf882325c2c0ea6831840f43
parent2c2233e328341700b7bc5c574f9de21ab4e4116a
vk/pipeline: Be more sloppy about shader entrypoint names

The CTS passes in NULL names right now.  It's not too hard to support that
as just "main".  With this, and a patch to vulkancts, we now pass all 6
tests.
src/vulkan/anv_pipeline.c