haiku: Build Haiku's libGL from within Mesa
authorAlexander von Gluck IV <kallisti5@unixzen.com>
Tue, 1 Oct 2013 21:03:48 +0000 (21:03 +0000)
committerAlexander von Gluck IV <kallisti5@unixzen.com>
Fri, 4 Oct 2013 23:20:09 +0000 (18:20 -0500)
commitc9f1217e1f2c309cfd8770940773f1f35582a795
treec66197fd83c9a6edbeb2f570e3a9337ac2e4de16
parent1349766612709a4bc15eac0780178fb01e5d18bc
haiku: Build Haiku's libGL from within Mesa

* This in essence means that Mesa would be
  taking control of Haiku's OpenGL kit.
* This works by dispatching renderers from the
  OpenGL add-ons directory
src/gallium/SConscript
src/gallium/targets/libgl-haiku/GLDispatcher.cpp [new file with mode: 0644]
src/gallium/targets/libgl-haiku/GLDispatcher.h [new file with mode: 0644]
src/gallium/targets/libgl-haiku/GLRenderer.cpp [new file with mode: 0644]
src/gallium/targets/libgl-haiku/GLRendererRoster.cpp [new file with mode: 0644]
src/gallium/targets/libgl-haiku/GLRendererRoster.h [new file with mode: 0644]
src/gallium/targets/libgl-haiku/GLView.cpp [new file with mode: 0644]
src/gallium/targets/libgl-haiku/SConscript [new file with mode: 0644]