st/vega: No flipping in vg_prepare_blend_surface.
authorChia-I Wu <olv@lunarg.com>
Thu, 25 Nov 2010 05:01:17 +0000 (13:01 +0800)
committerChia-I Wu <olv@lunarg.com>
Thu, 25 Nov 2010 05:33:59 +0000 (13:33 +0800)
commitc9fb8c3bcfe86063c0903ae90100c1bfdb49cbbd
treee594b13dcfd3b2e00b71066a359d52223f7bcbc9
parent37ec090ac9025529325209b2b616a2d6ece4c367
st/vega: No flipping in vg_prepare_blend_surface.

The blend sampler view is addressed with unnormalized coordinates in the
fragment shader.  It should have the same orientation as the surface
does.
src/gallium/state_trackers/vega/vg_context.c