st/mesa: optimize DEPTH_STENCIL copies using fragment shader
authorIndrajit Kumar Das <indrajit-kumar.das@amd.com>
Mon, 27 Jul 2020 13:51:42 +0000 (19:21 +0530)
committerMarge Bot <eric+marge@anholt.net>
Wed, 5 Aug 2020 19:25:14 +0000 (19:25 +0000)
commitcaa98246a0e180a96f3fcdcd3bfcbef0b136bc11
tree9639363531b39396f79bbf08f89d86a5a5b2bed7
parent141b295311aed28d64a850531490d2044f5b6a78
st/mesa: optimize DEPTH_STENCIL copies using fragment shader

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6088>
src/mesa/state_tracker/st_cb_drawpixels.c