i965: call to gl_nir_link_uniform_blocks
authorAlejandro Piñeiro <apinheiro@igalia.com>
Thu, 30 Nov 2017 11:50:24 +0000 (12:50 +0100)
committerArcady Goldmints-Orlov <agoldmints@igalia.com>
Sun, 30 Jun 2019 21:58:27 +0000 (16:58 -0500)
commitcae501b394131f51428860a6735bc62f72684343
treee0091d1db88b55f28836ef1400fb0554ecc2a5fb
parent678140e195fe1e58edc888e7ea2b6ce3a4d61935
i965: call to gl_nir_link_uniform_blocks

When using a SPIR-V shader. Note that needs to be done before linking
uniforms, so when creating the uniform storage entries, block_index
could be filled properly (among other things).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/drivers/dri/i965/brw_link.cpp