mesa: Fix default (swrast) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
authorEric Anholt <eric@anholt.net>
Thu, 10 Dec 2009 18:03:16 +0000 (10:03 -0800)
committerEric Anholt <eric@anholt.net>
Thu, 10 Dec 2009 18:05:31 +0000 (10:05 -0800)
commitcb640c8d40c4ee34160a14d646c244f44a5013f6
treeb30aa0ce5695864bca02033084389b928f6771d1
parent51e945ec9c0b803f5e998f87449fb02a7c39ae65
mesa: Fix default (swrast) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.

The swrast pipeline shouldn't have any problem with all the frag and vert
textures being bound at the same time.  Note that this may result in
DRI drivers that don't set this limit having an improbable return
(fragment + vertex < combined), but it seems like it shouldn't cause
problems for apps.
src/mesa/main/config.h