Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014
authorKristian Høgsberg <krh@bitplanet.net>
Wed, 26 May 2010 15:32:36 +0000 (11:32 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Wed, 26 May 2010 15:32:36 +0000 (11:32 -0400)
commitcee4220f162f68c4f8474219628ba41403e2ebf0
tree5a5c6e61b4fedd57479177f67df08154871937f0
parent1bdbc0e38ff2a58f5aadbb0321d0f3c35db96fcc
Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014

The es1 and es2 dispath table initialization code is generated from the
API XML files and we can't easily share the dispatch table code setup.
Keep the _mesa_init_shader_dispatch() part of the patch, but roll back
the static-ization of shader entrypoints so es1 and es2 dispatch
initialization still works.
src/mesa/main/shaders.c
src/mesa/main/shaders.h