radeonsi: use a global dirty mask for shader pointers
authorMarek Olšák <marek.olsak@amd.com>
Tue, 17 Jan 2017 20:30:23 +0000 (21:30 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 18 Jan 2017 18:51:31 +0000 (19:51 +0100)
commitcf248929bfdffaf53cb4865640929a6d0accb0c3
tree87323db9a5677a9d7a49dba63d215c8cc8e42078
parent861d7af1cb33483902796f5b29ce496e4a322e94
radeonsi: use a global dirty mask for shader pointers

Only vertex buffers use a separate bool flag.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_descriptors.c
src/gallium/drivers/radeonsi/si_pipe.h
src/gallium/drivers/radeonsi/si_state.h
src/gallium/drivers/radeonsi/si_state_draw.c