radeonsi/gfx10: correct VS PrimitiveID implementation for NGG
authorMarek Olšák <marek.olsak@amd.com>
Fri, 6 Dec 2019 01:46:30 +0000 (20:46 -0500)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 20 Jan 2020 21:16:11 +0000 (16:16 -0500)
commitcf9f8d1ea2044effc35e15e1ee91a528b8d9e487
tree7e09b5f19a24a485d865a677f721a853820b20d5
parentb2326a7549b237669d4aeb8a733eb13d15467093
radeonsi/gfx10: correct VS PrimitiveID implementation for NGG

We didn't use the correct LDS pointer, though it probably doesn't matter,
because I think that nothing else is using LDS here.

This commit makes it consistent with all other esgs_ring use.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
src/gallium/drivers/radeonsi/gfx10_shader_ngg.c