i965/gen6 depth surface: calculate LOD being rendered to
authorJordan Justen <jordan.l.justen@intel.com>
Tue, 9 Jul 2013 22:19:55 +0000 (15:19 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Sat, 16 Aug 2014 03:11:41 +0000 (20:11 -0700)
commitcfa19af966f52a153502f8296493b7b08960f7f5
tree1b2bebafc9916bfd3f794dcdda4fbd3d0aecc54d
parent51b38106d74b1bd4fa2ce552f489c374bdffa812
i965/gen6 depth surface: calculate LOD being rendered to

(08ef1dd for gen6)

This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/gen6_blorp.cpp
src/mesa/drivers/dri/i965/gen6_depth_state.c