Update glClear and glDrawPixels code.
authorBrian <brian.paul@tungstengraphics.com>
Tue, 21 Aug 2007 00:24:02 +0000 (18:24 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 21 Aug 2007 00:24:02 +0000 (18:24 -0600)
commitd054331c4788b0a5f13f4d7a9b497d274d267acb
tree06e26253b9978145ee21bb425a5d6af78f258586
parentc1fbd72adcbe1aa3a627e8f9a7a0803740c0a008
Update glClear and glDrawPixels code.

Since they're implemented by drawing quadrilaterals (and go through vertex
transformation and viewport mapping) we don't have to invert Y coords.
src/mesa/pipe/draw/draw_arrays.c
src/mesa/state_tracker/st_cb_clear.c
src/mesa/state_tracker/st_cb_drawpixels.c