intel: During glTexImage, allocate renderbuffers for faking s8z24 textures
authorChad Versace <chad@chad-versace.us>
Tue, 21 Jun 2011 22:54:27 +0000 (15:54 -0700)
committerChad Versace <chad@chad-versace.us>
Fri, 24 Jun 2011 21:47:20 +0000 (14:47 -0700)
commitd09704b4e96ab333d567e3a60e77b4dba9be5e76
tree2bc7401cd9676bb51da82ca0f2382e9056662972
parent5cd4d8551778e1b371397ad4a1144a1c0b9f436f
intel: During glTexImage, allocate renderbuffers for faking s8z24 textures

... when using separate stencil.

Define function intel_tex_image_x8z24_create_renderbuffers and call it
in intelTexImage after the miptree has been created and filled with data.

Signed-off-by: Chad Versace <chad@chad-versace.us>
src/mesa/drivers/dri/intel/intel_tex_image.c