tree: Add vector_element_bits(_tree) [PR94980 1/3]
A lot of code that wants to know the number of bits in a vector
element gets that information from the element's TYPE_SIZE,
which is always equal to TYPE_SIZE_UNIT * BITS_PER_UNIT.
This doesn't work for SVE and AVX512-style packed boolean vectors,
where several elements can occupy a single byte.
This patch introduces a new pair of helpers for getting the true
(possibly sub-byte) size. I made a token attempt to convert obvious
element size calculations, but I'm sure I missed some.
2020-05-12 Richard Sandiford <richard.sandiford@arm.com>
gcc/
PR tree-optimization/94980
* tree.h (vector_element_bits, vector_element_bits_tree): Declare.
* tree.c (vector_element_bits, vector_element_bits_tree): New.
* match.pd: Use the new functions instead of determining the
vector element size directly from TYPE_SIZE(_UNIT).
* tree-vect-data-refs.c (vect_gather_scatter_fn_p): Likewise.
* tree-vect-patterns.c (vect_recog_mask_conversion_pattern): Likewise.
* tree-vect-stmts.c (vect_is_simple_cond): Likewise.
* tree-vect-generic.c (expand_vector_piecewise): Likewise.
(expand_vector_conversion): Likewise.
(expand_vector_addition): Likewise for a TYPE_SIZE_UNIT used as
a divisor. Convert the dividend to bits to compensate.
* tree-vect-loop.c (vectorizable_live_operation): Call
vector_element_bits instead of open-coding it.