support branch and loop in pixel shader
authorZou Nan hai <nanhai.zou@intel.com>
Thu, 21 Jun 2007 02:22:28 +0000 (10:22 +0800)
committerZou Nan hai <nanhai.zou@intel.com>
Thu, 21 Jun 2007 02:22:28 +0000 (10:22 +0800)
commitd19d0596daf004b56d80f78fa1a329b43c2ebf94
tree24a911efdfe23a8e4cbec85d519875d78eb64be6
parent58eac1bbf320b4104c3158aaeca4726f1a59daf9
  support branch and loop in pixel shader
  most of the sample working with some small modification
17 files changed:
progs/glsl/CH06-brick.frag.txt
progs/glsl/CH11-bumpmap.frag.txt
progs/glsl/CH11-bumpmap.vert.txt
progs/glsl/CH11-toyball.frag.txt
progs/glsl/CH11-toyball.vert.txt
src/mesa/drivers/dri/i965/Makefile
src/mesa/drivers/dri/i965/brw_eu.h
src/mesa/drivers/dri/i965/brw_eu_emit.c
src/mesa/drivers/dri/i965/brw_vs.h
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/i965/brw_wm.c
src/mesa/drivers/dri/i965/brw_wm.h
src/mesa/drivers/dri/i965/brw_wm_emit.c
src/mesa/drivers/dri/i965/brw_wm_fp.c
src/mesa/drivers/dri/i965/brw_wm_glsl.c [new file with mode: 0644]
src/mesa/drivers/dri/i965/brw_wm_pass2.c
src/mesa/drivers/dri/i965/brw_wm_state.c