mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponents
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 10 Sep 2013 15:10:07 +0000 (10:10 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 19 Sep 2013 21:29:44 +0000 (16:29 -0500)
commitd1ade4eaf1e44e846be9b58035397bbdb3f50ed2
tree204a591b256da1e87a3cda215dba28ff2962acb7
parent67a2d317353f3917678a4e22228ea52b149a370f
mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponents

In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16,
but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mesa/main/get.c
src/mesa/main/get_hash_params.py