vc4: Fix early Z behavior on hardware.
authorEric Anholt <eric@anholt.net>
Wed, 14 Jan 2015 04:11:59 +0000 (17:11 +1300)
committerEric Anholt <eric@anholt.net>
Thu, 15 Jan 2015 09:19:25 +0000 (22:19 +1300)
commitd1f2fc834d1c662726e30ff51d843e3ecd4b06d6
treee878353ea14073a1d0b66ca710d4bbb53c2958c8
parent82b7ee62fc4bbe014f61a60bccf694b706c7247d
vc4: Fix early Z behavior on hardware.

It turns out the simulator was not treating this bit the same as the RPi,
and I'd forgotten to remove it when turning on early Z.  The result was
that you'd get big chunks of your rendering missing.
src/gallium/drivers/vc4/vc4_context.c