r300g: raise the number of texture units to 16 for all supported chipsets
authorMarek Olšák <maraeo@gmail.com>
Mon, 5 Apr 2010 00:11:26 +0000 (02:11 +0200)
committerMarek Olšák <maraeo@gmail.com>
Mon, 5 Apr 2010 05:09:45 +0000 (07:09 +0200)
commitd2686cdb2354b7cfe0e4eac3c5afab40cb947e0f
tree48c64d7fa0e6151e7a74563dfc7c63ece8bfd1d7
parente41a64591bf1a74465bf0adc7d35c991c4cfb4fe
r300g: raise the number of texture units to 16 for all supported chipsets

As per Radeon 9700 Opengl Programming and Optimization Guide [1], there are
16 texture units even on the first r300 chipsets. If you think I am wrong,
feel free to propose a patch.

[1] Here's PDF: http://people.freedesktop.org/~mareko/
src/gallium/drivers/r300/r300_chipset.c
src/gallium/drivers/r300/r300_chipset.h
src/gallium/drivers/r300/r300_context.h
src/gallium/drivers/r300/r300_screen.c
src/gallium/drivers/r300/r300_state.c
src/gallium/drivers/r300/r300_state_inlines.h