d3d1x: add shader signature to sm4_program
authorChristoph Bumiller <e0425955@student.tuwien.ac.at>
Thu, 20 Oct 2011 16:37:07 +0000 (18:37 +0200)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Fri, 21 Oct 2011 21:00:36 +0000 (23:00 +0200)
commitd2cc8aedb5d544608842b58b6ae4754313ded939
treea3bb70799326a724755022518945a4971c40fa07
parent47eb8a23eb03d885353442221ea24a8928d2c31a
d3d1x: add shader signature to sm4_program

Correct linkage requires examining the signature itself, it cannot
be reconstructed from declarations only since unused registers may
have been omitted from them.
src/gallium/state_trackers/d3d1x/d3d1xshader/include/dxbc.h
src/gallium/state_trackers/d3d1x/d3d1xshader/include/sm4.h
src/gallium/state_trackers/d3d1x/d3d1xshader/src/dxbc_parse.cpp
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h