Checkpoint commit: i915 texture works, use new vertex_info struct
authorBrian <brian.paul@tungstengraphics.com>
Thu, 23 Aug 2007 19:27:18 +0000 (13:27 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Thu, 23 Aug 2007 19:27:18 +0000 (13:27 -0600)
commitd3eb25c575464bed7dbfc8be4717d85cb2928ec1
tree9d0a18cc6c7c7e5c3939066dc6868a867d651fa0
parent690a9de40b20092ae9027dc52d7b26a48995bbff
Checkpoint commit: i915 texture works, use new vertex_info struct

Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
17 files changed:
src/mesa/pipe/draw/draw_arrays.c
src/mesa/pipe/draw/draw_clip.c
src/mesa/pipe/draw/draw_flatshade.c
src/mesa/pipe/draw/draw_prim.c
src/mesa/pipe/draw/draw_private.h
src/mesa/pipe/draw/draw_twoside.c
src/mesa/pipe/i915simple/i915_context.h
src/mesa/pipe/i915simple/i915_debug.c
src/mesa/pipe/i915simple/i915_fpc.h
src/mesa/pipe/i915simple/i915_fpc_emit.c
src/mesa/pipe/i915simple/i915_fpc_translate.c
src/mesa/pipe/i915simple/i915_prim_emit.c
src/mesa/pipe/i915simple/i915_state.c
src/mesa/pipe/i915simple/i915_state_derived.c
src/mesa/pipe/i915simple/i915_state_emit.c
src/mesa/pipe/i915simple/i915_state_immediate.c
src/mesa/pipe/softpipe/sp_state_derived.c