mesa: support for GLSL 1.20 array types
authorBrian Paul <brian.paul@tungstengraphics.com>
Mon, 24 Nov 2008 22:28:21 +0000 (15:28 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 6 Jan 2009 16:00:24 +0000 (09:00 -0700)
commitd450ede4c41915f9e07d9881236d3ad0c435a19f
treea4f5f1477a78466e2d82364ca029b9c6021f8124
parent89acfecd0bfbad7da35e9b88a2fe2030275fdf8f
mesa: support for GLSL 1.20 array types

This allows syntax like "float[8] foo, bar;"

(cherry picked from commit 0fab514ff5e7887767936427b5e02b676abebf3a)
src/mesa/shader/slang/library/slang_120_core_gc.h
src/mesa/shader/slang/library/slang_builtin_120_common_gc.h
src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h
src/mesa/shader/slang/library/slang_common_builtin_gc.h
src/mesa/shader/slang/library/slang_core_gc.h
src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
src/mesa/shader/slang/library/slang_shader.syn
src/mesa/shader/slang/library/slang_shader_syn.h
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/shader/slang/slang_compile.c
src/mesa/shader/slang/slang_compile_variable.h