etnaviv: disable earlyZ when shader writes fragment depth
authorJonathan Marek <jonathan@marek.ca>
Tue, 17 Sep 2019 11:49:46 +0000 (07:49 -0400)
committerJonathan Marek <jonathan@marek.ca>
Sat, 28 Sep 2019 04:34:43 +0000 (00:34 -0400)
commitd4e35e62d279be2c49985a9733ad1bf4c4237603
treecc799e5fec94d819d69f6c54964de3d04a5b51f9
parentdc3656c9c48915cd86f460021438b3a9ef85ef67
etnaviv: disable earlyZ when shader writes fragment depth

Fixes the following piglit test: fragdepth_gles2

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
src/gallium/drivers/etnaviv/etnaviv_emit.c
src/gallium/drivers/etnaviv/etnaviv_internal.h
src/gallium/drivers/etnaviv/etnaviv_shader.c