anv/pipeline: Add back basic geometry shader support
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 22 Oct 2015 01:45:48 +0000 (18:45 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 22 Oct 2015 01:45:48 +0000 (18:45 -0700)
commitd538fe849df0c3f80fea2765ff36dd2db5eab72b
tree46cd77d56f06f70faf82541f5d2e30f30c014b6a
parent164abff0c017b542604f945fb6c7de77e3403698
anv/pipeline: Add back basic geometry shader support

Now that we've done the refactoring upstream, it's much easier to to get
hooked up.  We haven't tested things well enough to know that we're setting
up the GPU state correctly for them yet but at least we can compile them now.
src/vulkan/anv_pipeline.c