glsl: Accept supported image types in GLSL ES 3.1.
authorFrancisco Jerez <currojerez@riseup.net>
Sun, 16 Aug 2015 22:37:12 +0000 (01:37 +0300)
committerFrancisco Jerez <currojerez@riseup.net>
Thu, 20 Aug 2015 09:28:48 +0000 (12:28 +0300)
commitd589df94013bd04b23ef88cdac6debe04e3075a1
tree78c08fc895c4689111e9606f96c5beec4b513db0
parent6da187f80560b44b59551757c1322e921d8ca025
glsl: Accept supported image types in GLSL ES 3.1.

These are a subset of the image types supported by desktop GL,
excluding 1D, 1D array, rectangle, buffer, cube array, 2D MS and 2D
MS array texture targets.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/glsl/builtin_types.cpp
src/glsl/glsl_lexer.ll