anv/pipeline: Properly handle OOM during shader compilation
authorJason Ekstrand <jason.ekstrand@intel.com>
Mon, 29 Aug 2016 15:30:37 +0000 (08:30 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 30 Aug 2016 22:08:23 +0000 (15:08 -0700)
commitd5945bec124ab21606d0d2719abbae8c44a70cf1
tree6063c9ce94e76626a97f5c9f5bbe4df5b4167027
parenta0f5c496e348b918a556dd275289d4dda63b94c9
anv/pipeline: Properly handle OOM during shader compilation

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
src/intel/vulkan/anv_pipeline.c
src/intel/vulkan/genX_pipeline.c