glsl: use glsl_strtof() instead of glsl_strtod()
authorBrian Paul <brianp@vmware.com>
Wed, 23 Jan 2013 00:50:53 +0000 (17:50 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 25 Jan 2013 22:41:40 +0000 (15:41 -0700)
commitd6f8b7ef386ff85034b5ee38b6784bc59e00f213
tree885c24aea21b4f762fd3bd862776670e4d068125
parent811b5b4b398e4eb1617295fe7937e387ca0bcb44
glsl: use glsl_strtof() instead of glsl_strtod()

Since the result of those calls is always assigned to a float.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/glsl_lexer.ll
src/glsl/s_expression.cpp