Generate a texenv fragment program if there's a GLSL vertex shader but no GLSL fragme...
authorBrian <brian.paul@tungstengraphics.com>
Tue, 2 Oct 2007 22:55:21 +0000 (16:55 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 2 Oct 2007 22:55:21 +0000 (16:55 -0600)
commitd781cdc8fadc802a1f2edbeb13ccb1ee768ce803
treec8551d50d4f21e6577ce4d2e39a589c4f2b4d723
parentc9dceb17c0bf255252f58a4c947522b958fe015c
Generate a texenv fragment program if there's a GLSL vertex shader but no GLSL fragment shader.

This allows Glean glsl1 test to get pretty far.
src/mesa/main/texenvprogram.c