[g3dvl] use constants for vertex shader outputs and move field calculation into own...
authorChristian König <deathsimple@vodafone.de>
Thu, 11 Nov 2010 23:17:56 +0000 (00:17 +0100)
committerChristian König <deathsimple@vodafone.de>
Thu, 11 Nov 2010 23:17:56 +0000 (00:17 +0100)
commitd8192f18218a364bc497d6348d8ad934b92a1696
tree1b852a05f0fdf353418e6784cc61e9d7be5ce3b6
parent97e92ab63bbf4282787499b4cf55ccb50675bdbc
[g3dvl] use constants for vertex shader outputs and move field calculation into own function
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c