main: round floating-point value to nearest integer in glGetTexParameteriv()
Previously, a cast was done to convert from float to int but there
were rounding errors.
The spec specificies in Data Conversion chapter that Floating-point values are
rounded to the nearest integer.
This patch fixes the following 8 dEQP tests:
dEQP-GLES3.functional.state_query.texture.texture_2d_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_3d_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_3d_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_max_lod_gettexparameteri
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>