[g3dvl] split empty block handling
authorChristian König <deathsimple@vodafone.de>
Wed, 8 Dec 2010 13:50:28 +0000 (14:50 +0100)
committerChristian König <deathsimple@vodafone.de>
Wed, 8 Dec 2010 13:50:28 +0000 (14:50 +0100)
commitd8d8939dd5d79600807b3c64310a45d7e18c408e
tree8061d1db64c231928795bf1af38d70fb96fcd41a
parent0b749d6dcb537472771d6fe6e454aafc916ab3fe
[g3dvl] split empty block handling

Empty block handling is split between vertex shader (x-axis)
and fragment shader (y-axis).
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c