glsl: fix the value of gl_MaxFragmentUniformVectors
authorMarek Olšák <maraeo@gmail.com>
Wed, 1 May 2013 23:44:14 +0000 (01:44 +0200)
committerMarek Olšák <maraeo@gmail.com>
Sat, 11 May 2013 21:45:01 +0000 (23:45 +0200)
commitd90f04a65ba5bf27e183f5d57a23716fedcc51d7
tree37d7fd72dffcc9b4f5061fefe4a83cdc24a545c6
parent77d8fbcfd4b79fa022c021ed52bda157d72e1ca9
glsl: fix the value of gl_MaxFragmentUniformVectors

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/glsl/builtin_variables.cpp