radeonsi: compute how many input VGPRs fragment shaders have
authorMarek Olšák <marek.olsak@amd.com>
Sun, 3 Jan 2016 02:26:28 +0000 (03:26 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Sun, 21 Feb 2016 20:08:57 +0000 (21:08 +0100)
commitd995d4830e77d55552972dcc9d64e106f55fdc3f
tree5ea656a4f5c2c221a3b6ee45f02e1f395fd9f7d0
parentfe1b6ede0134168815527fedbff8ce06cca5a3aa
radeonsi: compute how many input VGPRs fragment shaders have

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_shader.h