glsl: Don't return bad values from _mesa_shader_type_to_index.
authorPaul Berry <stereotype441@gmail.com>
Mon, 16 Dec 2013 20:58:55 +0000 (12:58 -0800)
committerPaul Berry <stereotype441@gmail.com>
Tue, 17 Dec 2013 20:31:35 +0000 (12:31 -0800)
commitd9b55244fd56b5971b40fdadb262a25840197096
treecd76e49c8857284982469da059e6fd582d8db1d9
parent188630dc13b52ce9c64166da9a9df6a644b1599c
glsl: Don't return bad values from _mesa_shader_type_to_index.

This will avoid compiler warnings in the patch that follows.  There
should be no user-visible effect because the change only affects the
behaviour when an invalid enum is passed to
_mesa_shader_type_to_index(), and that can only happen if there is a
bug elsewhere in Mesa.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/glsl/standalone_scaffolding.h
src/mesa/main/shaderobj.h