radv: rely on shader's wavesize when computing NGG info
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 31 Oct 2019 10:16:24 +0000 (11:16 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 6 Nov 2019 08:20:36 +0000 (09:20 +0100)
commitda6c30f9f606541e37dbee11d048732ae2335e6a
treee282594506e7fe28ecea4ef9c423e4bb1553bc3c
parentd3f9957de4f2e1ba5a935caedbcc52222ab2087f
radv: rely on shader's wavesize when computing NGG info

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_pipeline.c