nir/spirv: Use shader stage for determining variable locations
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 31 Dec 2015 00:48:59 +0000 (16:48 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 31 Dec 2015 01:45:43 +0000 (17:45 -0800)
commitdb3a64fcea6318ab5ded186a347e732b7956f1f7
tree4a758f8e8b63fe76d627ad1948d89dc722a2b8db
parentd7ae2200f9471c5804380746f73158c7d868c34b
nir/spirv: Use shader stage for determining variable locations
src/glsl/nir/spirv/spirv_to_nir.c