llvmpipe: fix incorrect front-facing value for fragment shader
authorBrian Paul <brianp@vmware.com>
Tue, 20 Apr 2010 17:43:58 +0000 (11:43 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 20 Apr 2010 17:44:01 +0000 (11:44 -0600)
commitdb4ccc004a96255f3ad0dc26467f2243a133c24b
tree1783c640ef63a8549ce22c03b4106d56c4a626ec
parentab065b933bde4fd1079f0d37a4571cdfd1619407
llvmpipe: fix incorrect front-facing value for fragment shader

The TGSI convention is +1 for front-facing, -1 for back-facing
Fixes glean glsl1 gl_FrontFacing tests.
src/gallium/drivers/llvmpipe/lp_setup_tri.c