vc4: Don't bother zero-initializing the shader reloc indices.
authorEric Anholt <eric@anholt.net>
Thu, 25 Dec 2014 22:14:54 +0000 (12:14 -1000)
committerEric Anholt <eric@anholt.net>
Thu, 25 Dec 2014 22:25:41 +0000 (12:25 -1000)
commitdb6e054eb03421c401f5cff592c25c810e11d1f3
treea12aee23e1ea4db98352a968001f031399661222
parent0b607b54cea5fd8378af36e27ba2ff5ffd60dfb8
vc4: Don't bother zero-initializing the shader reloc indices.

They should all be set to real values by the time they're read, and
ideally if you used valgrind you'd see uninitialized value uses.
src/gallium/drivers/vc4/vc4_cl.h