glsl: Avoid excess tree walking when folding ir_dereference_arrays.
authorKenneth Graunke <kenneth@whitecape.org>
Fri, 29 Apr 2016 20:19:33 +0000 (13:19 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 16 May 2016 06:59:33 +0000 (23:59 -0700)
commitdb8fcbbaf940cdf690878f204f17d8bc90a6768e
tree62bb3a2b81612b7521f14ce16f8797be2105152c
parent329fe93210ce8f603f831ebd8431786d12cd1057
glsl: Avoid excess tree walking when folding ir_dereference_arrays.

If an ir_dereference_array has non-constant components, there's no
point in trying to evaluate its value (which involves walking down
the tree and possibly allocating memory for portions of the subtree
which are constant).

This also removes convoluted tree walking in opt_constant_folding(),
which tries to fold constants while walking up the tree.  No need to
walk down, then up, then down again.

We did this for swizzles and expressions already, but I was lazy
back in the day and didn't do this for ir_dereference_array.

No change in shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/compiler/glsl/opt_constant_folding.cpp