glsl2: Use gl_DepthRange's proper name.
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 7 Aug 2010 09:28:40 +0000 (02:28 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 9 Aug 2010 18:42:37 +0000 (11:42 -0700)
commitdbff7b541e4be26cc9363956af8595ec052c4e56
tree7cb17e008ae8f80326b7ce9bab19a668f15443fe
parentc88e60a27b8d5675cbf488e754537739c2c40bfd
glsl2: Use gl_DepthRange's proper name.

It was being incorrectly added as gl_DepthRangeParameters, which is the
type name, not the variable name.
src/glsl/ir_variable.cpp