ffvertex: don't compute whole eye vector if only eye.z is required
authorKeith Whitwell <keith@tungstengraphics.com>
Tue, 27 May 2008 08:48:32 +0000 (09:48 +0100)
committerKeith Whitwell <keith@tungstengraphics.com>
Tue, 27 May 2008 08:48:32 +0000 (09:48 +0100)
commitdc1537bc25c7cbff0a41034ece0830146616f036
treee4d0248c27f75e8d5d717fd95a24006eba0f1814
parentaa16e3a2750993afdba16c24237bb6d8d8e4d91a
ffvertex: don't compute whole eye vector if only eye.z is required
src/mesa/main/ffvertex_prog.c