anv: Advertise robustBufferAccess
authorKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Mon, 1 Feb 2016 19:54:40 +0000 (11:54 -0800)
committerKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Mon, 1 Feb 2016 20:00:05 +0000 (12:00 -0800)
commitdc5fdcd6b7463955ba4733a27791cf85008f5e7a
tree6d1a8ae6d4b47ac627b3008cac78bbc1cee911b4
parentffbc32f8d936ab009ef0ed46526fbb5c35ff7258
anv: Advertise robustBufferAccess

The GPU does most of this for us as long as we set up tight bounds for
the buffers, which we do. Additionally, we range check dynamically
buffers in the shader. With that it's safe to turn on robustBufferAccess.
src/vulkan/anv_device.c